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Cost guideAU

How Much Does App Development Cost in Australia?

App development in Australia is priced by what the app has to do, not by the number of screens, and the single biggest cost driver is how much the app talks to the world beyond the phone — your backend, payment systems, and live data. For a production iOS and Android app built from one React Native codebase, most Australian businesses spend between A$45,000 and A$300,000.

By Inparlor · Last reviewed: 5 June 2026

Overview

What you're actually paying for.

The bands below are full project totals through to a public launch on both stores, including the unglamorous work that decides whether an app survives: crash reporting, analytics, and a release process your own team can run. They are not the price of a clickable prototype, which is a different and much cheaper thing.

Every figure is in Australian dollars. GST is itemised separately on the invoice, so the scoped band is the pre-tax price, and a quote that looks tidy is not hiding the 10 per cent inside the number.

Price bands

What it costs in AUD.

  • Focused single-purpose app

    A$45,000–A$90,000

    One core job done well on iOS and Android: a clean flow, push notifications, analytics, and a straightforward backend. The realistic floor for a real app that clears App Review, not a prototype.

  • Consumer or B2B field app with backend

    A$90,000–A$180,000

    Accounts, subscriptions or in-app purchases, offline support, and a backend the app depends on. The band most Australian app projects land in, whether it is a consumer product or a tool for crews in the field.

  • Complex app with native and hardware features

    A$180,000–A$300,000

    Native modules for camera, biometrics, BLE, or maps, heavy real-time data, and a deeper backend. Where on-device performance and hardware integration push past what a standard cross-platform build covers.

What moves the number

The factors that move the quote most.

  • Backend depth

    An app is the visible tip of a system. A simple app on a thin backend is cheap; an app whose value is live data, accounts, and server-side logic carries the cost of building that backend alongside the screens.

  • Native and hardware features

    Camera, biometrics, Bluetooth, background location, and offline sync each add native work on top of the cross-platform layer. Most apps need a few of these; the ones that need many move up a band.

  • Subscriptions and payments

    In-app purchases, subscription tiers, and store-compliant billing through RevenueCat add modelling and testing work, plus the App Review scrutiny that comes with anything touching money.

  • App Review and store readiness

    Getting through Apple and Google review is fixed-cost work that does not scale down — listing assets, privacy manifests, account-deletion flows, and the near-certain first-pass rejection are all part of a real launch.

/ Build it with Inparlor

We deliver app development at the quality these numbers assume.

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